Version 2.0 is out now!


Morse Code Simulator v2.0 is out now!

Two years after creating this neat tool, I've decided to go back and update it to my more modern standards. This includes a quality-of-life pass, fixing long-standing issues, making the desktop versions more professional, and open-sourcing the code.

Morse Code Simulator has always been one of my favorite creations, and I've felt a bit guilty that it's not as polished as I wanted it to be. Well, not anymore! Enjoy the update!

Patch Notes:

  • You can now choose the tone of the audio in the settings. It's set to 440Hz by default, which is way nicer on the ears than what was there previously.
  • Audio clicking and popping should be 99% fixed. Because I'm generating the audio itself rather than playing back a sound file, you should have a smoother listening experience! The small downside is that CPU usage increased slightly.
  • The web build no longer uses SharedArrayBuffers - improving browser compatibility and no longer popping out in a new page.
  • Overhauled the desktop builds: Morse Code Simulator now has a proper description, a file icon, and the Windows build has been optimized for size - making it half as big as before. (Linux build still needs to be optimized later)
  • Replaced the settings icon with a cleaner one, improved the UI of some parts in the settings menu
  • You now listen to the audio while dragging the volume slider in the settings
  • Updated the program from Godot 4.0 to Godot 4.4. Aside from general improvements, the program should look nicer when scaled up now and has a new loading screen for the web build.
  • Added a donate button in the settings

Files

MorseCodeSimulator_v2_Windows.zip 11 MB
25 days ago
MorseCodeSimulator_v2_Linux.7z 19 MB
25 days ago
MorseCodeSimulator_v2_Web.zip 7.4 MB
25 days ago

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