GodotOS is finally out!


After around 2.5 months of work, GodotOS is finally out!

I mainly started this project out of boredom and curiosity, and I had doubts it won't just be another unfinished prototype.
That said, I ended up falling in love more with Godot's powerful UI system and kept working on it until it's an entire project. Godot isn't perfect, but it's almost everything I've wanted in a GUI toolkit, and I wanted to show more people that yes, you can make large-scale complex projects with it!

This is more of a celebration post than a full devlog. If you want to know what went into creating GodotOS from scratch, check out GodotOS Devlog - Part 1 and GodotOS Devlog - Part 2 in my personal blog. Lots of technical details and good-to-know info for any Godot developers out there.

PS: I'm looking to add more games into GodotOS. Do you have any small, bite-sized games you've created and think could fit in here? Check out the contributing guide in GitHub. Thanks.

Files

GodotOS V1.0 Linux.zip 21 MB
Jan 09, 2024
GodotOS V1.0 Windows.zip 24 MB
Jan 09, 2024
GodotOS V1.0 Web.zip 7 MB
Jan 09, 2024

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