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Love this, super useful! Thank you so much

How did you achieve: Removed the need for SharedArrayBuffers, making this project work well on all platforms (Mac especially)! ?

Starting from Godot 4.3 you can turn off "use threads" when exporting for the web, that way you won't need SharedArrayBuffers.

Ah, thank you for the information

i know that my comment dosnt be original but THIS IS SUPER HELPFUL!

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This is amazing! Thanks for making and sharing!

This is very very good stuff. Thanks so much for putting it out there!

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Really helpful!

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This is so helpful and awesome!
Thank you soooooo much!